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AeonFall

Endless waves of 100,000 infected. AeonFall is a hardcore roguelike defense. Every action makes noise, and noise feeds the onslaught. Design your base on the Paradox of Progress, break through with one unit you control, and survive a planet alone, run after run.

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Game contextLatest: IGF Team
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: How is AeonFall and Dalla Games Inc. funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

A devastated planet. An endless tide of the Infected. And a single survivor.

AeonFall is a hardcore roguelike defense. To survive, you must first learn not how to grow stronger, but how to pay the price of growing stronger.

◆ The Paradox of Progress — Every Bit of Growth Invites Danger

In this world, becoming stronger means becoming a target. Exploring, mining, building, fighting — every action you take generates noise. The larger your base and the greater your firepower, the louder the noise; and the louder the noise, the fiercer the onslaught of the Infected.

Grow fast and secure your firepower, or hold your breath and delay the threat? There is no right answer. Every choice you make, moment to moment, is your survival strategy.

◆ Tens of Thousands of Infected — A Relentless Onslaught

The waves never stop. New Infected surge in with every cycle, and over a single run you will face tens of thousands of them. Rendered in Unreal Engine 5, the swarm fills the screen and pushes your defensive line to its limit.

Each type of Infected has its own patterns and weaknesses. Read what is coming, decide where to hold, and prepare one step ahead. The moment you stop analyzing, your line falls.

◆ The Depth of Strategy, the Thrill of Action

Branching tech trees, variables that shift with every run, and constraints unique to each map: you must find the best move at every moment. When you need to, stop time and design your next move.

At the same time, you directly control a single character and throw yourself into the battlefield. Fight with your mind, finish with your hands.

◆ Death Repeats, the Battlefield Renews

There are no fixed stages. When a run ends, everything resets and you start again from the beginning. But no two runs are ever the same.

Procedurally generated terrain and resources, different choices every time, and multiple maps with their own constraints. A single survival is a long, weighty journey, and at its end you will be a better strategist.

◆ A Small Team, a Clear Goal

AeonFall is being developed in Unreal Engine 5 by Dalla Games Inc., a two-person indie studio, and was selected for an Epic MegaGrant in 2026. Our goal is to complete an uncompromising hardcore defense game.

Your wishlist and your interest mean a great deal to our two-person team. Witness the planet's final hour with us.

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