
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | Game Source Entertainment meets the large-publisher game and partner thresholds. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
19 itemsAbout the Game
Flat in shadow. Solid in light.
Shine light to turn flat silhouettes into solid objects. Absorb it to make them flat again. Even matching silhouettes can hide very different shapes.
One object. More than one use.
The cube that tips a seesaw can also block a rolling ball. Work out what to keep solid, what to flatten, and when to make each change.
Follow the light into the unknown.
From grand marble halls to strangely familiar corridors and fractured black-and-white spaces, explore three chapters with distinct landscapes and atmospheres.
3 chapters · 6+ hours of play · 60+ stages
Familiar rules. New possibilities.
Duplicate objects with mirrors, resize them with lenses, and merge shapes into new forms. Combine what you've learned to solve increasingly intricate puzzles.
Perfect. According to the Administrator.
The Administrator promises a perfect puzzle experience. Yet cracks are appearing in his world. Follow the light to uncover the stories behind its carefully arranged puzzles.
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