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Textreme 2 header art

Textreme 2

A fully functional text editor topped with lots of juicy animations and effects that exaggerate your every action.

Steam Page
Publisher
Release
March 1, 2021
5 years and 154 days ago
Steam Reviews
Positive39 reviews94.9%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Textreme 2 self-published or published by Ash K?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Textreme 2 and Ash K funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Textreme 2 and Ash K and Amber S. Fiddlemouth and Loboda Maksym?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

6 items

About the Game

Key features

  • every action in the editor is accompanied by squishy animations, from typing text, deleting things, pasting chunks of text and even saving the file.
  • 4 characters respond to your actions and accompany everything that happens, from detonating your punctuation signs, to hitting the ui buttons with a hammer when you use keyboard shortcuts
  • 5 animated highlighters to bring your notes to life!
  • all effects are fully customizable and can be disabled individually
  • this is a fully functional text editor that you can use to edit and write your notes, essays and much more
  • supports almost all alphabets*

* due to limitations of the engine we are using right to left text is not currently supported, making languages that use it awkward to type.
This will be changed when the game engine we are using makes it possible.