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TexanLand

Pick a side. Or burn it down anyway. TexanLand is an open world zombie survival game with four factions, dismemberment-heavy combat, and total freedom to play the villain, the hero, or whatever's funniest.

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Search Google: Who developed TexanLand?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for TexanLand and Brigorma Studios?Creative controlWho appears to retain creative control of the game.
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About the Game

Bash, Loot, Shoot, Progress: The state of Texan is engulfed by a viral zombifying outbreak, and the small fraction of surviving humans are embroiled in civil war. Will YOU be the tie breaker, the one who tips the scales and determines the outcome of this wasteland? If you are up for the monumental task, you will have to struggle, just like everyone else, to achieve an outcome fitting your vision.

  • Play it your way: Side with any faction, betray everyone, or go full lone wolf. Your call.

  • Four factions, four stories: Nomads, Survivors, Bandits, and the Military each have their own questline and reputation to win or burn.

  • Brutal, physical combat: Melee hits land exactly where your weapon is, not where a hidden dice roll says it should.

  • Guns that punch through walls: Bullets penetrate cover, so nowhere is ever fully safe.

  • Gore that doesn't hold back: Dismemberment and ragdoll chaos for every kill.

  • Body part health system: Get shot in the leg and you'll limp. Get hit in the arm and you'll swing slower. Take enough damage to the head or torso, and you're done.

  • Level up by playing: Smash things with heavy weapons to get stronger, sprint to get faster, take hits to get tougher. No skill trees, just play.

  • Zombies that actually listen: Gunfire, engines, and loud chaos will pull them straight to you.

  • Loot, crafting, and survival: Scavenge gear, craft what you need, and manage hunger (and, yes, the other end of that too).

  • Drive around the wasteland: Cars included.

  • A world that reacts to you: Dynamic music shifts with the danger around you.

  • A medium-sized open world: Built for exploring, not for padding playtime.

TexanLand is being built by a three person crew, in development since May 2025. No asset-flips, no ghost studio. Every model, animation, and line of code is made by us. A handful of textures and sounds come from royalty-free asset libraries, but everything else is original work.

  • Igor — Programming, game systems, assistant 3D model designer, animation, and project lead

  • Dimitri — 3D models, textures, and story design, general helper

  • Brian — Secondary game designer, secondary animation design, voice acting and music design

Small team, long term commitment.