
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
6 itemsAbout the Game
Tetromancer is a Tetris battler where every line you clear raises an army. Stack to bank three colours of resources, then spend them to summon and command troops against wave after wave. Cast spells, visit the shop between rounds, and shatter the enemy castle before yours falls.
Two phases, one relentless loop
Stack (Tetris phase) - Every line you clear banks three colours of resource — Green (Health), Yellow (Utility), Purple (Damage) — and charges your spell mana. What you clear decides what you can field.
Command (Battle phase) - The gate rises and you spend those colours to deploy your units. Pick what to send and when, hold the line, and crack the enemy castle before the clock - or your walls - run out.
Key Features
Your board is the economy - no filler minigame. Every placement is a bet between banking more power and leaving room to breathe.
Active deployment, not auto-battle - you choose the units, the timing, and the push. The colours you earned on the board are your currency.
A spellbook for both phases - warp the board during Tetris and turn the tide in battle. You start with one spell and buy the rest.
Roguelite shop between rounds - spend gold on spells, troop and castle upgrades. Every run builds a different arsenal.
Generals that rewrite the rules - command a general with a signature power, and outfight enemy generals who bring their own tricks.
Progression & prestige - unlock units, generals, and steeper prestige tiers, and chase dozens of achievements.
Clear fast. Summon smart. Out-tempo the horde.
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