indiegame.fan
Tetra Troopers header art

Tetra Troopers

Assemble modular squads in this Tower Defense Puzzle Roguelike Auto-battler. Stack units to fuse upgrades, survive the daily frontlines, and retreat to your persistent fortress to withstand the night.

Steam Page
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Tetra Troopers?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Tetra Troopers?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Tetra Troopers self-published or published by Brain Ramage?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Tetra Troopers and Brain Ramage funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Tetra Troopers and Richard Ramage?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Tetra Troopers?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Tetra Troopers blends spatial puzzle mechanics with wave-survival strategy. You are the commander, and your goal is simple: fit your units together, clear the waves, and keep everyone alive.

THE DAY SHIFT: TACTICAL TD PUZZLES

Every morning, you deploy to the 8x12 frontline for an expedition to recruit troops. Each turn you choose to deploy new troops to the field, or you select global or unit specific upgrades. Defeat the enemy waves and surviving troops become manpower for your cause.

  • Snap & Stack: Drop block-based squads onto the grid. Leave no gaps in your area.

  • Fuse to Survive: Don't just place units side-by-side, drop them on top of each other. Overlapping a Medic with a Sniper creates a hybrid veteran unit.

  • 8 Biomes: Enemy threats will diversify and increase as you progress through the areas.

  • Per Biome Difficulty: Each Biome will contain 9 difficulty levels.

  • [In Development] Unit Evolutions: A system is planned to allow Level 3 units to merge into powerful new "Elite" configurations.

RETURN TO BASE: 

In the afternoon, there is time to build. The battlefield is no longer a small board, it’s your persistent 60x60 Home Base.

  • Build: Construct, place, and upgrade buildings.

  • Prepare: Deploy troops to the inner and outer perimeters.

  • Plan: Manage the incoming threat. Will you distract the enemy, or lead them straight into your kill zone?

THE NIGHT SHIFT: TOWER DEFENSE

When the sun sets, the threat arrives.

  • Select the Threat: Choose the biome and difficulty of the incoming attack. Take high risks for high rewards or play it safe.

  • Survive Until Morning: Combat resolves automatically, did you prepare well enough?

  • Scavenge the Aftermath: Equipment and Supplies are rewarded based on biome and difficulty.

  • 8 Biomes: Both modes have 8 biomes with scaling difficulty.

THE STORY: WHICH PATH IS YOURS?

Believe it or not, these colored blocks have a story to tell. A narrative campaign is currently in development, featuring branching consequences and 3 planned endings.