
TERPENIE
In the gloomy atmosphere of post-Soviet everyday life, routine tasks like cleaning, cooking, and exploring your own room hide something much darker. Survive and uncover the truth before the maniac comes for you.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
After a long day at work, you return home.
Everything seems ordinary: preparing dinner, tidying up, and trying to put your life in order. But as night falls, the mundane becomes a fragile illusion. Someone is watching you. Someone is hunting you.
In this game, you will explore the confines of your room while uncovering a terrifying truth. Balance the normality of everyday chores with a growing sense of dread, because the maniac may strike when you least expect it.
Set against the backdrop of a post-Soviet setting, this game captures the haunting feeling of domestic horror and paranoia — the fear of being trapped with nowhere to run, even inside the walls of your own home.
Can you keep your sanity and survive before the darkness takes over?
Key Features
Domestic Horror – a unique atmosphere inspired by life in the post-Soviet era.
Routine Meets Fear – cook meals, clean your room, and explore while being watched.
Unpredictable Threat – the maniac can appear at any moment, when you least expect it.
Gritty Visual Style – a bleak, realistic environment of an old apartment.
Psychological Tension – fear builds gradually, relying on atmosphere rather than cheap jump scares.