
TERMINUS
Embark on a psychedelic 30 minute VR journey into a mysterious universe of alien architecture, populated by humanoid clones and cryptic symbols.
Developer
Publisher
Release
November 14, 2020
5 years and 262 days ago
Steam Reviews
Positive28 reviews92.9%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
TERMINUS presents a quest, a choose-your-own adventure into a mysterious universe of alien architecture populated by humanoid clones and cryptic symbols.
Prepare yourself for a slippage of time and space into five distinct realms: cross the frontier through Fleshold Crossing; take respite in Known Unknown; lose yourself within Scumm Engine; face impending danger in the tower of Gog & Magog; and experience the brink of sensory overload in the psychedelic Tumblewych. The mysteries of what you ultimately seek will be revealed: an understanding that reality is not fixed but rather both malleable and multiple.
"If you enjoy lucid dreaming and long for some virtual unreality your cup will truly runneth over." Richard O'Brien (Rocky Horror Show)
A thirty minute VR exploration of the arcane world illustrated in the drawings of Jess Johnson, brought to life by Simon Ward, developer Kenny Smith and soundtracks by Andrew Clarke.
Commissioned by the National Gallery of Australia with the assistance of The Balnaves Foundation
Prepare yourself for a slippage of time and space into five distinct realms: cross the frontier through Fleshold Crossing; take respite in Known Unknown; lose yourself within Scumm Engine; face impending danger in the tower of Gog & Magog; and experience the brink of sensory overload in the psychedelic Tumblewych. The mysteries of what you ultimately seek will be revealed: an understanding that reality is not fixed but rather both malleable and multiple.
"If you enjoy lucid dreaming and long for some virtual unreality your cup will truly runneth over." Richard O'Brien (Rocky Horror Show)
A thirty minute VR exploration of the arcane world illustrated in the drawings of Jess Johnson, brought to life by Simon Ward, developer Kenny Smith and soundtracks by Andrew Clarke.
Commissioned by the National Gallery of Australia with the assistance of The Balnaves Foundation