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Terminal squad: Swarmites header art

Terminal squad: Swarmites

Terminal squad: swarmites is a game with indirect control where you must erect a chain of buildings, which generate resources for construction or the combat units for destruction of an enemy.

Release
January 30, 2020
6 years and 231 days ago
Steam Reviews
Mixed31 reviews61.3%
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Terminal squad: Swarmites self-published or published by Conglomerate 5?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Terminal squad: Swarmites and Conglomerate 5 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Terminal squad: Swarmites and WinDARities and Driod Riot?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game



Terminal squad: swarmites is a game with indirect control where you must erect a chain of buildings, which generate resources for construction or the combat units for destruction of an enemy. The key to the victory is a smart sequence of actions and keeping of a balance between the erection of combat, defensive and manufacturing facilities.

Game features:


  • A base as a single entity
  • Fight against an infinite flow of enemies through erection of a chain of buildings
  • Random level modifiers strengthen your enemy
  • Use the skills and the explorations in the proper moment in order to gain a tactical superiority
  • Adjust an energy flow to the buildings through their connection and disconnection in order to increase or decrease the rate of production or defence at a certain part of chain.

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