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Terminal 13

A psychological Horror Co-op where voice is your lifeline and your death sentence. Inspect trains, rescue survivors, and survive hallucinations that twist what each player sees, hears, and trusts.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Terminal 13 self-published or published by Hollow Frame Studio and GCIQ and IRAQ CAFE?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Terminal 13 and Hollow Frame Studio and GCIQ and IRAQ CAFE funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Terminal 13 and HANZO2DIS?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

WHAT IS TERMINAL 13?

TERMINAL 13 is an intense, high-stakes Horror Co-op Simulation where trust is your only weapon—and also your deadliest threat.
Roles are split to create a psychological conflict between reality, deception, and survival.
You are not a soldier. You are not a hero.

You are the last person who decides what gets inside the station.

🎧 The Monster Doesn’t See. It Hears.

Silence is impossible.
Communication is essential.
Every word you speak could save your team—
or feed the creature that hunts you.

🩸 GAME MODES

SOLO MODE — The Administrative Nightmare

You are the Station Warden, working for the enigmatic R E D Organization, operating the survival train for 13 consecutive nights.

Your mission?
Not to shoot, not to escape — but to verify.

1-Inspect every incoming train.

2-Compare its condition, cargo, survivors, and data against the official dispatch report.

3-Approve… or Reject.

One administrative mistake means opening the gates for something that wasn’t supposed to arrive.

📝 Meticulous Inspection

1-Is the number of carriages correct?

2-Was there supposed to be a survivor in Carriage 03?

3-Is that small color difference a typo… or a warning?

You don’t fight creatures.
You sign their entry permit.

🗝 THE INTERNAL STRUGGLE

As nights pass, doubt begins to whisper:
Is the report wrong… or are you losing your mind?

In TERMINAL 13, the true horror is not outside the station. It’s inside your judgment.

🔥 CO-OP MODE — Trust or Die Trying

The Co-op mode transforms Terminal 13 into a psychological survival horror experience built around communication, perception, and distrust.

You and your companions are mercenaries under the R E D banner, tasked with rescuing 13 scattered survivors across a vast, puzzle-filled isolation zone.

But there’s a problem.
Your only way to survive…
is also the way to die.

🗣 Voice is the Means of Death

1-Communicate to solve puzzles, trade information, and coordinate rescues.

2-But every word, every breath, every scream… is a beacon to what’s hunting you.

You must talk. But you must not make a sound.

🤝 Cautious Collaboration

1-Splitting roles is essential.

2-Exploration requires dividing tasks.

3-Complex puzzles demand players to share key details…

But do you dare to trust what your teammate claims they saw?

🧠 Lethal Doubt — Shared Hallucination System

Hallucinations do not hit every player the same way.

1-Your teammate might see a door that doesn’t exist.

2-They may hear screams that you don’t.

3-They might give you a code you must trust…
or reject — at the cost of your life.

Are they lying? hallucinating? or leading you to your death?

⭐ CORE FEATURES

Hallucination-Based Trust System – Reality shifts for each player
Voice-Triggered Horror – Communication attracts danger
Co-op Psychological Survival (2–4 players)
Procedural Elements: maps, puzzles, survivor placement, events
Proximity Voice Chat & Role Splitting
Works on Controller | Supports 8 Languages

🔁 INTENSE REPLAYABILITY

Sessions are designed to last 60–90 minutes, but never play the same:

1-Dynamic environmental changes

2-Randomized trains, puzzles, survivors, and events

3-Rotating player roles and perception distortions

4-Hallucinations unique to each playthrough

The only constant is doubt.

🩸 FINAL WARNING

In TERMINAL 13, death isn’t your enemy.
Misjudgment is.

13 Nights.
13 Decisions.
Between the horror you see…
and the horror you approve.

Add TERMINAL 13 to your Wishlist.
Your shift begins soon.