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Teo

Hunt and trade during the day, survive horrifying creatures at night. TEO is a pixel-art action roguelite featuring a dynamic day-night cycle that transforms enemies and the world around you.

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Search Google: Who developed Teo?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Teo?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Teo self-published or published by PisiPisi Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Teo and PisiPisi Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Teo and PisiPisi Games?Creative controlWho appears to retain creative control of the game.
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About the Game

Survive the night... or become part of it.

TEO is a top-down pixel-art action roguelite where survival depends on how well you prepare before the sun sets. What begins as a peaceful hunt turns into a desperate struggle as night falls and once-harmless creatures transform into deadly threats.

🕹 Gameplay Overview

Each in-game day is split into two key phases:

  • Daytime: Hunt animals, gather materials, and trade for supplies.

  • Nighttime: Defend yourself, stay alive, and adapt to changing threats.

Unlike typical roguelites where upgrades are immediate, TEO delays progression through a barter system — your morning trades determine what you receive for the next night. This adds an extra layer of planning and consequence to your decisions.

🧠 Easy to Pick Up, Fun to Master

TEO is designed for a broad audience with intuitive controls and accessible gameplay — but those who stick around will uncover deeper systems and ever-tougher challenges as each night grows darker.

🧩 Key Features

  • ✔️ Dynamic world and enemy behavior based on day-night cycle

  • ✔️ Trade-based upgrade system with delayed progression

  • ✔️ Charming pixel-art visuals with a subtle forest aesthetic

  • ✔️ Increasing difficulty with each passing night

“Prepare before the sun sets... or become the hunted.”