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TeNeBriSM

TeNeBriSM is a playable album exploring themes of grief and self-acceptance through 3D environments and electronic music.

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Search Google: Who developed TeNeBriSM?Developer scaleThe operating scale of the game's developer.
Search Google: Who published TeNeBriSM?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is TeNeBriSM self-published or published by pklwrks?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is TeNeBriSM and pklwrks funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for TeNeBriSM and Alexa Teta and Anderson Leroy and Aubrey Kennedy and Emily Kapsalis?Creative controlWho appears to retain creative control of the game.
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About the Game

TeNeBriSM is a playable album exploring themes of grief and self-acceptance through 3D environments and electronic music.

Discover five levels inspired by brutalist architecture and surrealist art. Immerse yourself in environments and soundscapes that respond to your presence. Endure the sounds of grief as you travel towards acceptance.

From a gray, desolate maze to somber blue waters, each stage of grief offers a navigable audiovisual experience.

Denial: Traverse a geometric maze during your impending spiral into madness.

Anger: Crash through skyscrapers in a rage as you grow to titanic sizes.

Bargaining: Tip the scales with all you have to offer.

Depression: Wade through an ocean of suppressed memories.

Acceptance: Revisit the stages you’ve endured and find acceptance.