indiegame.fan
Tenebris header art

Tenebris

Tenebris is a single player horror puzzle game. Traverse through eerie abandoned subway station while avoiding a mysterious creature to try and escape. Players have to manage your flashlight battery and noise carefully as they navigate a procedurally generated maze.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Tenebris?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Tenebris?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Tenebris self-published or published by Dream Foundry Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Tenebris and Dream Foundry Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Tenebris and Dream Foundry Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Tenebris?Release statusWhether and how the game has been released.

Media

11 items

About the Game

Tenebris is a single player horror puzzle game. Traverse through eerie abandoned subway station while avoiding a mysterious creature to try and escape. Players have to manage your flashlight battery and noise carefully as they navigate a procedurally generated maze.

You wake up alone on a silent subway car. The lights flicker, the air is heavy, and the city above has gone quiet. The doors creak open to reveal only darkness — and the echo of something moving beyond it.

Armed with nothing but a fading flashlight and a radio that hisses with broken voices, you must navigate the abandoned tunnels below. Somewhere deep within the maze lies the power switch that can bring the train, your only way out, back to life.

But you’re not alone down here.
Something  hears you.

Every footstep, every breath, every rustle could be your last. The deeper you go, the louder your fear becomes and the closer it draws.

Features:

  • Atmospheric, first person tension-driven survival horror.

  • Procedurally generated tunnel maze, no two runs are the same.

  • Resource-limited survival: manage your flashlight battery and noise carefully.

Use echolocation to navigate your environment

Pick up and throw objects to create sounds and reveal your path

Use a crank flashlight, but be careful of how much sound you make, it might hear you