indiegame.fan
Tears of Viceroy header art

Tears of Viceroy

Tears of Viceroy is a multiplayer strategy game of interstellar conquest, diplomacy and resource control. Form alliances, forge suzerainties, and outmaneuver rivals in a week-long battle of wits and ambition. For the homeworld!

Steam Page
Release
August 12, 2025
355 days ago
Steam Reviews
2 user reviews2 reviews50.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Tears of Viceroy?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Tears of Viceroy?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Tears of Viceroy self-published or published by Super Semi Submerged?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Tears of Viceroy and Super Semi Submerged funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Tears of Viceroy and Super Semi Submerged?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Tears of Viceroy?Release statusWhether and how the game has been released.

Media

6 items

About the Game

  • ToV is a slow real-time / turn-based hybrid game, where turns (called ticks) end automatically. A typical game (called a campaign) takes a week or longer.

  • ATWAR (Advance Tick When All Ready) mode allows to advance ticks faster, making possible to play the whole campaign in one evening.

  • Rule-based diplomacy:

    • Defense pacts with defensive wars auto-join

    • Alliances with shared scan range

    • Inter-bloc diplomacy (joins, expulsions, war declarations, peace proposals) resolved by vote

    • Suzerainties with tributes and, well... vassals!

  • Campaign event notifications are sent to your mobile device (currently Android only), so you don’t need to check the game constantly or keep it running in the background.

  • No cheating – each client receives only the information it’s allowed to see.

  • Co-participation info shows which players in your campaign have played (or are playing) other campaigns together – helps detect multi-boxers.

  • Local tick control lets you review past ticks and preview future (predicted) ones – useful for analysis and planning.