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TAXINAUT header art

TAXINAUT

A space-taxi-sim / open-world-RPG with a seamless transition between planetary and in-space flight set in a large galaxy.

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Developer
Publisher
Release
February 4, 2026
179 days ago
Steam Reviews
Positive44 reviews88.6%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is TAXINAUT and mosgrom funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for TAXINAUT and mosgrom?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

14 items

About the Game

Explore the Kyprei-41 galaxy as a lonely TAXINAUT carrying fares across alien worlds. Descent onto planets and fly over alien cities and landscapes. Land at bars, diners, garages and many other common and exotic locations. Interact with the locals to ask for directions or learn about the many esoteric and often clandestine aspects of the Kyprei-41 galaxy.

FEATURES

  • RPG and space taxi sim / life sim in one: Lead the life of a working-class astronaut, pilot a spaceship and transport passengers across an open-world galaxy.

  • Fly both on planets and in space. Seamlessly ascent from a planet into space then fly or warp to another planet and descent to it: no loading screens, no "teleporting".

  • Over 100,000 star-systems with planets and stations to explore.

  • A grimy sci-fi / fantasy setting: think Taxi Driver in space.

  • An optional 30+ hours main story-line and 4 secondary story-lines.

  • Modify your clone with gongs (an RPG-like skill system).

  • Unlock equipment and other items for purchase at your home and modify your ship to receive free items every time you sleep.

  • Various foods, drink & drugs with various effects (e.g. skill-buffs).

  • Weapons and other items to deal with hostile ships, individuals and creatures.

  • Completely controllable with just the mouse (one hand free to hold a drink, no keyboard needed) or use a controller with the specially made focus-system.

  • Relaxing real-time with pause like controls: Mouse-click pauses the game to give you time to think: pick a weapon, pick a target, click again to resume and watch what happens.

  • 13 unique music tracks

  • An optional tutorial integrated into the game, a manual and over 20 short and to the point videos to help explain things as they come up.

  • Everything fully handmade over nearly 10 years by a solo dev: no engine and no AI.

  • Highly moddable if you know or are willing to learn Java.