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Taste of Blood: RTS

Wave-based roguelike RTS focused on strategic decisions. Balance defense and economy while surviving increasingly stronger enemies

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Game contextLatest: IGF Team
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: How is Taste of Blood: RTS and Federico Ponzio funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
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About the Game

A real-time strategy game focused on decision-making, not micromanagement

Face relentless waves of enemies in a brutal world of magic, monsters, and a war without glory.

Survive increasingly powerful enemies while building your strategy throughout each run. Every game forces you to make difficult choices that will shape your fate.

Every decision matters. A single mistake can end your run… often sooner than you expect.

Will you secure your survival now… or risk everything to dominate the future?

No workers. No micromanagement.

Build your economy through economic structures between waves, generating gold over time while reinforcing your defenses with towers.

In every run, you must choose: strengthen your defenses to survive the present or invest in your economy to dominate the future.

Less micromanagement, more meaningful decisions.

Cards that change every run

After each wave, you receive random cards as a reward.

These can grant permanent upgrades, temporary effects, new units, or even allow you to take on debt for immediate power.

Every run feels different.

Macro over micro

Control your units in real time, but focus on large-scale strategy rather than constant micromanagement.