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Tales of Kongfu

游戏题材来源于中国武侠,采用类似杀戮尖塔的卡组构建玩法,并从格斗游戏当中获取灵感,游戏每张卡牌都代表一个招式,每个招式又分解为多个动作,这部分我是基于现实格斗当中,游戏采用一个动作一结算的方式,只有当你的招式完全行动完成后才会拥有使用下一张牌的机会。招式的动作分为四种攻击防御破绽警惕。游戏采用灵活的连招系统,只要两个招式间首尾有重叠,则可以省略前一个招式的重叠部分。玩家需要利用这项设定让自己的破绽尽量小,并且尽量利用对手的破绽。

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Developer
Publisher
Release
July 16, 2020
6 years and 18 days ago
Steam Reviews
3 user reviews3 reviews66.7%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Tales of Kongfu?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Tales of Kongfu?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Tales of Kongfu self-published or published by YWY?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Tales of Kongfu and YWY funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Tales of Kongfu and Colddagger?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Tales of Kongfu?Release statusWhether and how the game has been released.

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About the Game

游戏题材来源于中国武侠,采用类似杀戮尖塔的卡组构建玩法,并从格斗游戏当中获取灵感,游戏每张卡牌都代表一个招式,每个招式又分解为多个动作,这部分我是基于现实格斗当中,游戏采用一个动作一结算的方式,只有当你的招式完全行动完成后才会拥有使用下一张牌的机会。招式的动作分为四种攻击防御破绽警惕。游戏采用灵活的连招系统,只要两个招式间首尾有重叠,则可以省略前一个招式的重叠部分。玩家需要利用这项设定让自己的破绽尽量小,并且尽量利用对手的破绽。