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TAKEDOWN 16 header art

TAKEDOWN 16

A high-speed vehicular action-roguelite. Master unique rides, stack exponential item synergies, and break an omnipotent corporate AI. Survival demands unrelenting aggression to shatter a polished utopia in this chaotic, adrenaline-fueled experience.

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Search Google: Who developed TAKEDOWN 16?Developer scaleThe operating scale of the game's developer.
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Search Google: Is TAKEDOWN 16 self-published or published by NO MORE MICROTRANSACTIONS?Publisher statusHow the game's publishing relationship is classified.
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About the Game

Inspired by classic action titles, TAKEDOWN 16 is a high-speed vehicular action-roguelite fueled by one solo dev's passion.

THE YEAR... 20XX — A corporate utopia masks a sinister reality controlled by an omnipotent AI. Run after run, you must break the system from the inside out

Gameplay focuses on fast vehicular combat and building synergies. Runs begin with a basic chassis and escalate as you gather items and artifacts to face limitlessly scaling defensive forces.

  • Dynamic Combat Vehicles: Drive specialized combat machines, each featuring distinct handling profiles and primary armaments.

  • Build Synergies: Collect items to scale your run's capabilities and generate powerful effects.

  • Sinister Dystopia: Fight through a megocorporation's gleaming exterior across a variety of stages.

  • Nostalgic Retro Aesthetic: Low-poly 3D models combine with crunchy pixel-art textures to evoke the golden era of classic PSX action titles.

  • Solo-Developer Passion Project: Built independently by one developer.

dobert_dev welcomes you... to the world of TAKEDOWN 16.