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Tail and Chaos

Lead a caravan of meerkats through three dangerous lands in a colorful top-down action roguelite. Fight off hordes, combine weapons and upgrades, choose your routes, survive 30-minute acts with formidable bosses, and link all three into one Expedition.

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About the Game

Tail and Chaos is a colorful top-down action roguelite about a caravan of meerkats making its way through a living, dangerous world.

Choose one of three heroes, assemble a deadly combination of weapons and upgrades, and survive until the end of a 30-minute act. Weapons attack automatically—you only need to keep moving, dodge danger, collect experience, and make decisions that shape the entire run.

BUILD YOUR LOADOUT

Fill eight shared slots with weapons and upgrades. Level them up, unlock synergies, and transform familiar attacks into powerful final forms. Every new choice can completely change the way you play.

CHOOSE YOUR PATH

The caravan encounters branching routes and events throughout its journey. Safer paths offer a chance to recover, while dangerous ones increase enemy pressure and promise richer rewards. The consequences of your choices last until the end of the act.

CONQUER THREE ACTS

Cross scorching dunes, a moonlit riverbed, and the harsh Plateau of Dawn. Each act features its own enemies, elite foes, events, and three bosses standing in the caravan's way.

EMBARK ON AN EXPEDITION

Link all three acts into one continuous journey. Choose a hero, a Caravan Law, and a rescued specialist for the entire Expedition. Rest between acts, carry one acquired item into your next build at level one, and resume your journey later from a saved camp. Each act starts with a fresh build, so that single carried item can shape everything that follows.

GROW YOUR CARAVAN

Earn coins, purchase permanent upgrades, complete achievements, and fill your encyclopedia. Every new victory unlocks the next chapter of the journey and expands the caravan's possibilities.

Features:

  • three heroes with different starting abilities;

  • eight shared slots for weapons and upgrades;

  • weapon levels, synergies, and evolutions;

  • three standalone 30-minute acts and a connected Expedition;

  • branching routes with clear risks and rewards;

  • Caravan Laws, rescued specialists, rest stops, and item carryover;

  • events, elite enemies, and bosses;

  • permanent progression, achievements, and an encyclopedia.