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Tactics Weaver

A unified turn-based and real-time battle system in a world with unstable gravity. Weave between combat types by exploiting weaknesses in gravity. Attacking measures nearby gravity.

Steam Page
Release
March 19, 2026
135 days ago
Steam Reviews
2 user reviews2 reviews50.0%

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Media

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About the Game

Do you like the idea of tactics games, but find yourself getting bored? Tactics Weaver breaks up tactical turn-based combat with chaotic real-time combat. You will alternate between the two combat systems, where in turn-based you gain tactical advantages that you will leverage (along with your skill) to win quick real-time battles.

Overview

The world is ending. Gravity has become unstable. And yet you still fight.

Battle in both tactical turn-based and chaotic real-time combat. Weave between combat types by exploiting weaknesses in gravity. Attacking measures nearby gravity.

Story

The planet is slowly imploding, and thus surface gravity is becoming stronger by the day. You play as Thomas, a former archaeologist who wants to become a comedian before gravity stops all life. However, to do so, you must fight both human and supernatural forces.

A Unified Turn-Based and Real-Time Battle System

Strong gravity has hindered movement, forcing slow turn-based movement. However, gravity is uneven. If you measure gravity, you will find weak-points, allowing you to move quickly in real-time.

Character attacks alter the grid by measuring nearby gravity. Each character starts in turn-based mode and in Obscured Gravity. The first time a character attacks, they enter Crude Gravity; the grid becomes more refined, and the character can move farther during their turn. The second time a character attacks, the grid is refined fully to Real Gravity. After 8 turns, all characters in Real and Crude Gravity will fight in real-time for a short time. After the battle, all characters return to turn-based mode.

The turn-based and real-time phases are not isolated; they are interconnected. In turn-based, you will accumulate tactical advantages that will be leveraged in real-time combat. When you attack in turn-based, you build up "Real Time". A character can only stay in real-time combat while they have "Real Time", which is constantly ticking down. So accumulating more "Real Time" than your opponents before the real-time battle starts is a major advantage. 

Features

  • A unified turn-based and real-time battle system

  • 10 playable characters each with unique abilities for each gravity state

  • 13 story missions