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SZ2000

a southern town in the year of 2000, in the melting summer, kid rabbits without adult supervision are sent to the daycare, how do they spend time in this long summer ..?

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Search Google: Who developed SZ2000?Developer scaleThe operating scale of the game's developer.
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About the Game

SZ2000 is a pixel-looks RPG game set in a southern town in the year 2000.

You will play as a kid rabbit spending your 30-day summer holiday, hanging around the city and maintaining a routine: you can explore the town, talk to townsfolk, strictly follow the daily code of conduct being a good rabbit? or get some buzz, take dreamlike trips, push the boundaries to dig out what is behind a series disappearance? or just don’t.

Explore freely, die often, and enjoy the life being a little rabbit.

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Features:

Seamless Open Map

  • Explore a seamless open city map, from greasy Cantonese diners to echoing underground parking lot,  from your non-stop talking friend Qiqi to the street dealer Master Huang, every corner and character has a story, and a secret.

 

Stomach & Bladder System

  • Your little rabbit eats a lot! Daily life and bold adventures both take energy. Take good care of your bunny - don’t let them go starving, and make sure there’s a bathroom nearby when they overload.

 

Death Fragments

  • Danger lurks everywhere in town, and your rabbit will probably die - many times:) But failure is just part of the fun. And who knows.. maybe you’ll glimpse a deeper truth after death world in those parallel fragments?

 

Time System

  • Time flows in SZ2000 -  just like the real world. Each day starts at the daycare or home, with 30 days to explore, rest well, and adventure hard before the summer ends.

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 Development:

In development.
Add SZ2000 to your Wishlist to stay updated !

We will also try to update devlogs about our process in story/arts/program, thank you to everyone who made it here and reading this, we are grateful for your support:)