indiegame.fan
SYSTEMCRASH 92 header art

SYSTEMCRASH 92

A side-scrolling survival roguelite — until you trigger Reality Shift and the arena unfolds into free 3D. Your weapon fires itself; you move, dash and decide. Every run rolls its own archetype, mutator and contract, and the threat scales to your level.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed SYSTEMCRASH 92?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SYSTEMCRASH 92?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SYSTEMCRASH 92 self-published or published by SETO?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SYSTEMCRASH 92 and SETO funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SYSTEMCRASH 92 and SETO?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SYSTEMCRASH 92?Release statusWhether and how the game has been released.

Media

22 items

About the Game

⚙️ ABOUT THIS GAME

🩸 HOW LONG BEFORE THE SYSTEM CRASHES?

SYSTEMCRASH92 is a side-scrolling survival roguelite. Your weapon fires on its own at whatever is closest — your job is to read the screen, move, dash through the swarm and decide what you take with you. Runs are short, loud, and never the same twice.

🌀 REALITY SHIFT

One button, and the side-scrolling plane opens up. The world turns into a hologram, the camera swings around behind you, and you move freely in full 3D inside a procedural dome — same run, same enemies, same waves, no loading screen. And the enemies notice: they chase, dodge and circle you in three dimensions too. Every activation rolls a different visual signature — cyan and magenta cyber, solar amber, acid-green alien, matrix lime, crimson. Shift back and you land on the exact spot you left.

🔩 EVERY RUN ROLLS ITS OWN RULES

Before the first enemy spawns, the run decides what it wants to be: an archetype that reshapes it — floods of swarms, elite hunts, boss sieges, monothematic anomalies — a mutator that bends the economy or the tempo, and an optional contract that pays in crafting materials.

📈 THE THREAT SCALES TO YOU

Difficulty is not a clock. Your Threat Level comes from your own progression: the higher you climb, the tougher every enemy spawns and the earlier the wave curve starts — and the more XP, gold and materials everything drops. Coming back stronger means coming back to a harder system, and being paid for it.

🤖 METALLIC ALLIES AND CRAFTING

Gather minerals to craft 20 weapons, each with its own damage, fire rate and mana cost, and 12 metallic allies that orbit you and fight on their own with genuinely distinct mechanics. Seven tiers of mutated enemy each guard a specific mineral, so when you need one you go hunt it down instead of waiting on a random chest.

🧠 PROTOCOLS

A permanent tree of 18 nodes paid in materials, with three keystones that change how the run plays: your auto-attack chains to a second target, your dash shockwave shoves everything it touches, and a second ally orbits in opposite phase.

👹 BOSSES DON'T WAIT FOR YOU

No portal, no invitation. An alarm goes off, radial scans ping the exact ground where it will land, and seconds later something enormous is standing there.

⚙️ KEY FEATURES

🎮 Real-time side-scrolling action with full controller support
🌀 Reality Shift: flip the arena into free 3D, mid-run, at will
⚔️ Auto-attack: you move and dodge, the weapon fires
💨 Overdrive Dash with i-frames, ghost trail and shockwave
⚒️ 20 weapons and 12 metallic allies, crafted from minerals
🎲 Archetypes, mutators and contracts: no two runs alike
📈 Threat Level scales with your own progression
🧠 PROTOCOLS: an 18-node permanent skill tree
👹 Bosses that break in on their own
🏆 Three global Steam leaderboards
🌍 Fully localized in 8 languages