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Synthwave Ascension

Survive and fight off killer robots as you grow stronger by investing skill points and buying upgrades. Synthwave Ascension is a top-down shooter with roguelite elements and synthwave themes.

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Search Google: Who developed Synthwave Ascension?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Synthwave Ascension?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Synthwave Ascension self-published or published by Not Great Games?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Synthwave Ascension and Not Lolpan?Creative controlWho appears to retain creative control of the game.
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About the Game

Synthwave Ascension is a top-down shooter with roguelite elements and synthwave themes, where you try to survive against waves of enemy robots and cyborgs. The game focuses heavily on character progression, and the beginning may be slow and difficult as you start off very weak, but as you fight off the enemies you level up, get skill points and credits, which you can use to make your character stronger by investing in different attributes in the skill menu and buying upgrades, making it easier to survive. When you reach max level you can Ascend (Prestige) to start over at level zero again, but with even more skill points, allowing you to grow even stronger. But beware! Enemies will also get stronger and faster the more of them you kill.

The game is a work in progress and there are many planned features not yet implemented. Some of the currently planned features might change.

Current features

  • Four different skill categories with at least five attributes each you can improve with skill points.
  • Three different weapons to freely switch between: dual pistols, a laser rifle, and a shotgun.
  • An ability to temporarily give each weapon a special effect: dual pistols apply a slow effect to enemies, laser rifle applies a burn over time effect, and shotgun applies a knockback effect.
  • A dash ability for getting out of a tight spot.
  • Cool music by the awesome Karl Casey @ White Bat Audio.

Planned features

  • Controller support.
  • More skills to upgrade, like shorter cooldown for abilities, higher drop chance and stronger effect of pickups and powerups etc.
  • Temporary powerups, such as no reload, invulnerability, exploding bullets etc.
  • Different ammo qualities.
  • Permanent upgrades.
  • A hub where you can buy the ammo and permanent upgrades.
  • More enemy variations.
  • A new gamemode with procedurally generated levels.