
Swords and Sorcery - Sovereign
Swords and Sorcery - Sovereign is the sequel to Underworld, a party-based, first person view role-playing game with turn-based combat and a square grid 3D environment. The art was made by a professional comics illustrator.
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Game contextLatest: IGF Team
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|---|---|---|
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Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher. | ||
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Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
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13 itemsAbout the Game
Swords and Sorcery - Sovereign is the sequel to Underworld, a party-based, first person view role-playing game with turn-based combat and a square grid 3D environment. The art was made by a professional comics illustrator.
Abstract yet deeply tactical combat, with distance and timing management. Your characters can evade or enter the melee, wait and take their turn a little later, hide, order the group forward or back. Many combat options will depend on positionning choices you make.
Characters will develop a variety of abilities and strengths that depend on their class. Ambidextria, Powerhouse, Taunt, Bleed, Assassinate...
80 spells (Priest and Sorcerer, outdoor and indoor, combat and non-combat).
Over 200 hand-drawn enemies, many with a variety of special abilities and spells.
hundreds of items, many with magical or otherwise valuable properties.
Dozens of towns to discover and travel back to for food, equipment, healing, and other services offered by NPCs..
Many unique NPCs that will offer quests, help your party gain in strength, guide you or deceive you.
Traps, puzzles, slides and teleports add a variety of non-combat challenges. Puzzles are largely integrated in your interaction with the game world.
Large, seamless overworld.
Dozens of fullscreen story illustrations.
Find books to read that contain clues for quests and flesh out the backstory.
A bestiary allows you to collect notes on monsters containing clues for quests and occasional indications as to how to defeat the monster described.
Abstract yet deeply tactical combat, with distance and timing management. Your characters can evade or enter the melee, wait and take their turn a little later, hide, order the group forward or back. Many combat options will depend on positionning choices you make.
Characters will develop a variety of abilities and strengths that depend on their class. Ambidextria, Powerhouse, Taunt, Bleed, Assassinate...
80 spells (Priest and Sorcerer, outdoor and indoor, combat and non-combat).
Over 200 hand-drawn enemies, many with a variety of special abilities and spells.
hundreds of items, many with magical or otherwise valuable properties.
Dozens of towns to discover and travel back to for food, equipment, healing, and other services offered by NPCs..
Many unique NPCs that will offer quests, help your party gain in strength, guide you or deceive you.
Traps, puzzles, slides and teleports add a variety of non-combat challenges. Puzzles are largely integrated in your interaction with the game world.
Large, seamless overworld.
Dozens of fullscreen story illustrations.
Find books to read that contain clues for quests and flesh out the backstory.
A bestiary allows you to collect notes on monsters containing clues for quests and occasional indications as to how to defeat the monster described.