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Sword and Sweep

Every enemy is a hidden board puzzle. Find the weak points, avoid the traps, and figure out how it fights before it kills you. Roguelike dungeon crawler with deep build customization.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Sword and Sweep?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Sword and Sweep?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Sword and Sweep self-published or published by GoblinDog?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Sword and Sweep and GoblinDog funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Sword and Sweep and GoblinDog?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Sword and Sweep?Release statusWhether and how the game has been released.

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About the Game

Sword & Sweep is a roguelike dungeon crawler where every fight plays out on a hidden puzzle board.

Descend through a procedurally generated dungeon filled with monsters, treasure, relics, bosses, and a few things you probably weren't expecting. Every battle is a deduction problem: find the weak points, avoid the parries, and figure out what you're actually up against before it kills you.

Every enemy fights differently. Goblins, spiders, undead guardians, gargoyles, hydras, and more have their own board layouts, abilities, and quirks. Knowing how something fights matters just as much as what you're carrying when you meet it.

Choose a class, claim your equipment board, and start making decisions. Weapons have distinct attack patterns, affixes stack in interesting ways, and the right combination can completely change how you play. Finding that combination (or stumbling into it) is most of the fun.

Features

  • Hidden battle boards inspired by classic puzzle games

  • Procedurally generated dungeons filled with treasure, secrets, and things that want you dead

  • Multiple character classes with distinct equipment layouts

  • Weapons with unique attack patterns and combat styles

  • Affixes and relics to build around

  • 30+ enemy types, each with their own mechanics and board behavior

  • Bosses that break the rules in ways you won't see coming

  • Every run is a new puzzle