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SWEYET(etc.)

Learn to live without control while solving dynamic dreamscapes that change through real-life blinks.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is SWEYET(etc.) self-published or published by SSSSSSS?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SWEYET(etc.) and SSSSSSS funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SWEYET(etc.) and Liam Kenna (Shmiam, Sshmiam, 5hmiam, Shmiam Shmenna)?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

SWEYET

Explore a series of diverse, mechanically driven dreamscapes. SWEYET(etc.) is a single player (always), first person (generally), game (mostly). SWEYET uses optional eye tracking technology utilizing your everyday webcam. Through the physical action of real-life blinking, the world changes around you, drawing inspiration from the unpredictable nature of the films that play in our heads between each day.


                

THE FAMILIAR DISCOMFORT

Dreamscapes are connected, with your path branching based on the outcome of each world. The puzzles within opt for a new approach, typically obscuring controls, forcing one to think outside the box and confront their relationship with gaming and their expectation of "control".


                

THE UNPREDICTABLE

Meet and help the unique characters that occupy these worlds to discover the connections that lay beneath. Help them, and maybe they will help you...

THANKS FOR READING, HOPE TO SEE YOU SOON!