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Swallow The Blue: Remastered

An eerie horror game set in a weird hotel plagued with bizarre beings and interesting characters. The game utilizes a never-used before environment alongside brand new horror mechanics, one of a kind graphics/art style, and an unnerving story with rich lore to create a unique experience for players.

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Developer
Publisher
Release
January 18, 2021
5 years and 197 days ago
Steam Reviews
Mixed106 reviews59.4%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
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Media

7 items

About the Game

In Sapphire Hotel, no check-in is required.

Gameplay:
In this intense psychological horror 2D game, players are going to have to follow the set of rules given in order to survive, Players must also follow Sapphire Hotel's schedule, missing breakfast or the show will result in unhappy consequences. In between breakfast and the late-night show, players have the time to go explore the mysterious floors of Sapphire Hotel in order to escape to the sane world again.

Features:
- Never-seen before horror mechanics
- Thrilling hotel atmosphere
- Entertaining but terrifying gameplay
- Unique graphics and visuals
- Captivating interesting characters
- Narrative-driven story
- Immersive lore
- Can be played with only a keyboard
- Available for Windows, Mac, Linux
- Bob
- A turtle in the lobby




Future plans:
- Multiple Languages
- Controller support
- Console ports

Story:
Being a stranger in the area not knowing the history of Sapphire Hotel, you decide to stay the night there. Greeted with friendliness and ease, the horridness of the place is unseen for the first night. Quickly after meeting the individuals and participating in the disturbing hotel activities, you realize you made the mistake of your life.

About me:
I am Faris, one of the Euphoric Brothers. Addicted to creepypastas and making video games, I decided to merge both hobbies into one project, thus, Swallow The Blue was born. I have developed this game completely by myself except for some audio. Oh, and I am also a first-year university student. after releasing a small demo of my previous discontinued game, through the feedback I received, I realized that the graphics and atmosphere are what I should focus on, instead of trying to create an action fast-paced game.