
Supernatural Archives:The Frontrooms
A first-person light psychological horror exploration game inspired by the Backrooms, Poolcore, and liminal spaces. Explore corridors, pools, wild fields, and rooms, observe environmental clues, solve mechanisms and rule-based minigames, and find a way out of the Frontrooms.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
7 itemsAbout the Game
This is not the Backrooms. This is the “The Frontrooms”.
Supernatural Archives:The Frontrooms is a first-person light psychological horror exploration game. You will explore a series of spaces that feel familiar, yet always seem slightly wrong.
Explore Abnormal Spaces
The areas in the game are not ordinary maps. Pools, corridors, wild fields, rooms, and enclosed passages are connected in unnatural ways.
Observe Clues and Solve Mechanisms
The key to moving forward is often hidden in the environment. Door signs, lighting, object placement, wall markings, archive texts, and spatial changes may all become clues.
The game includes light puzzles, mechanism interactions, anomaly observation, mazes, simple platforming, and rule-based minigames. It is not a pure walking simulator.
Light Psychological Horror Atmosphere
This game does not focus on combat, monster chases, or intense jump scares. The fear comes from the space itself: repeated corridors, wrong exits, sudden room changes, and an unsettling sense that you may no longer be where you started.
Game Features
First-person liminal space exploration
Backrooms, Poolcore, and Dreamcore-inspired scenes
Light psychological horror atmosphere
Anomaly observation and environmental clues
Mechanisms, mazes, platforming, and rule-based minigames
Piece together the truth of the “Frontrooms” through archives
No combat or monster chases; focused on exploration and spatial unease