indiegame.fan
Supernatural Archives:The Frontrooms header art

Supernatural Archives:The Frontrooms

A first-person light psychological horror exploration game inspired by the Backrooms, Poolcore, and liminal spaces. Explore corridors, pools, wild fields, and rooms, observe environmental clues, solve mechanisms and rule-based minigames, and find a way out of the Frontrooms.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Supernatural Archives:The Frontrooms?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Supernatural Archives:The Frontrooms?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Supernatural Archives:The Frontrooms self-published or published by Carbonated Rabbit?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Supernatural Archives:The Frontrooms and Carbonated Rabbit funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Supernatural Archives:The Frontrooms and Carbonated Rabbit?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Supernatural Archives:The Frontrooms?Release statusWhether and how the game has been released.

Media

7 items

About the Game

This is not the Backrooms. This is the “The Frontrooms”.

Supernatural Archives:The Frontrooms is a first-person light psychological horror exploration game. You will explore a series of spaces that feel familiar, yet always seem slightly wrong.

Explore Abnormal Spaces

The areas in the game are not ordinary maps. Pools, corridors, wild fields, rooms, and enclosed passages are connected in unnatural ways.

Observe Clues and Solve Mechanisms

The key to moving forward is often hidden in the environment. Door signs, lighting, object placement, wall markings, archive texts, and spatial changes may all become clues.

The game includes light puzzles, mechanism interactions, anomaly observation, mazes, simple platforming, and rule-based minigames. It is not a pure walking simulator.

Light Psychological Horror Atmosphere

This game does not focus on combat, monster chases, or intense jump scares. The fear comes from the space itself: repeated corridors, wrong exits, sudden room changes, and an unsettling sense that you may no longer be where you started.

Game Features

  • First-person liminal space exploration

  • Backrooms, Poolcore, and Dreamcore-inspired scenes

  • Light psychological horror atmosphere

  • Anomaly observation and environmental clues

  • Mechanisms, mazes, platforming, and rule-based minigames

  • Piece together the truth of the “Frontrooms” through archives

  • No combat or monster chases; focused on exploration and spatial unease