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Supermaneuver

Retro flightcade action; dogfight in the past's future with next generation aircraft over a war-torn country as a privateer combat pilot. Choose a path, fight a war, and immerse yourself in the world of 20XX.

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

SUPERMANEUVER is a combat flight action game picking up right back where this arcade genre was in the 90s, where the future was a place to be visited only in cyberpunk anime and cautionary stories, and games were measured in megabytes, not gigabytes. 

Inspired by the visuals and tone of Ace Combat 3: Electrosphere, SUPERMANEUVER’s 20XX is a world defined by corporate war and the last days of an international rules based order, where everything is worth something, and everyone has a price.

You are “Ozzy”, a pilot with a state-sponsored “privateer” group known as “Ximango”; a mercenary by any other name.

Your current contract has brought you to the resource rich, but constantly internally embattled nation of Novaria. You are hired by the Novarian government to combat the rebellion within its borders, while the international Tritolian-Levarian Alliance tries its best to keep the rules of war followed as it oversees peacekeeping operations in Novaria, much to the government’s chagrin.

With the end of this rebellion in sight, the true goals of the Novarian government and the TLA come to a flashpoint with you at the center.

Pick your battle. Choose your enemy. Rule the skies.

Balancing modern gameplay with its inspirations, SUPERMANEUVER handles as fast, snappy, and intuitive as ace pilots have come to expect arcade flight games to be, with all the selections of retro-futuristic planes and weapons inspired from the real world, or in altogether original designs.

Dogfight with skillful AI, throw yourself into massive battlefields from below the crust to low earth orbit, and fight an enemy hellbent on saving the world—or getting rich on its ashes.

All of this depicted in visuals replicated and iterated on from late 90s videogames in look, in sound, and in art.

  • Over 20 playable aircraft and 30 special weapons.

  • A singleplayer campaign with two differing paths and unique missions, written and produced by Matthew "FlyAwayNow" Nguyen (Project Wingman).

  • The world of 20XX, where retro-futuristic cities and mega infrastructure become battlefields to fly over and destroy.

  • Full soundtrack featuring DnB, electronic, trance, and more!

  • Mission Recorder/Replay system.

  • Complementary WSO (who is also your childhood friend!).