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SUPERBOLT

You are the lightning. Charge a dying machine, crack it open, and grow from a centimetre-wide spark into the brightest event in the universe. An incremental across seven worlds of scale, where every collapse makes you stronger.

Developer
Publisher
Release
September 2, 2026
57 days ago
Steam Reviews
Positive22 reviews95.5%
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Game contextLatest: IGF Team
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Search Google: Who developed SUPERBOLT?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SUPERBOLT?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SUPERBOLT self-published or published by Skollheim?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SUPERBOLT and Skollheim funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SUPERBOLT and Skollheim?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SUPERBOLT?Release statusWhether and how the game has been released.

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About the Game

You start as a spark a few centimetres wide. You end erasing galaxies.

SUPERBOLT is an incremental game about one gesture: charge the bolt, release it, watch things break. Around that gesture, seven worlds. Each one is a jump in scale, and each one adds a rule the last one didn't have.

SEVEN WORLDS, ONE LADDER OF SCALE

From a workbench spark (centimetres) to an arc, a storm, a planetary tempest, a solar flare, a pulsar, and finally a gamma-ray burst measured in megaparsecs. The crossing between worlds isn't a menu. You ride it.

A NEW RULE EVERY WORLD

  • THE RUPTURE. Strike a cracked node by hand: it bursts.
  • THE CHAINS. The bolt jumps from node to node.
  • THE LEECH. The leech steals 22% of your Charge while it stands: kill it first.
  • THE RESONANCE. Strike on the beat, keep the rhythm.
  • THE ALIGNMENT. The beam sweeps: strike what it lights.
  • THE SATURATION. The screen whitens as the end comes.
  • THE SUPERBOLT. Keep holding past a full bar until the white gauge fills, then let the superbolt go.
  • THE STORM. Six full-bar strikes fill the storm gauge: the whole field bursts.
  • THE SCAR. Every bolt leaves a trace on the ground. Nodes that cross it get bitten.

COLLAPSE. RETURN STRONGER.

When your universe has nothing left to give, collapse it. Ions fund a constellation of permanent stars across three branches (Lightning, Memory, Storm), and every new run starts faster, hits harder, goes further.

MADE TO BE 100%ED

47 achievements, five named challenge runs (SILENCE, GLASS, GREED, MONOCHORD, NIGHT) with permanent rewards, a journal that tracks every perk you've ever held, and a speedrun feat for the bold.

RESPECTS YOUR TIME

No ads, no microtransactions, no waiting walls. Sessions of five minutes or five hours both move you forward.

ACCESSIBILITY

A Reduced Flashes mode caps flash frequency and intensity, removes hitstop, and softens the endgame whiteout. This game contains flashing lights; a photosensitivity notice is shown in-game at first launch.

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