
Super Ball Arena
Multiplayer ‘couch game’ that can be played up to 4 players. The primary purpose is to defeat others by hitting a ball so that it collides with the target, inflicting damage in the process.
Developer
Publisher
Release
September 17, 2022
3 years and 320 days ago
Steam Reviews
5 user reviews5 reviews100.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
7 itemsAbout the Game
Multiplayer ‘couch game’ that can be played up to 4 players, gamepads are required to play locally.
The primary purpose is to defeat others by hitting a ball so that it collides with the target, inflicting damage in the process.
Each player has the ability to attack, dash and block, some actions require energy to be used. The attack can be held to increase its power, but there is also the possibility of using energy tokens to reach the full charge instantly.
When played with the joystick, the left stick is used for movement and the right stick is used for aiming.
There are also several special interactions to spice things up.
For example, blocking a ball only reduces the damage, but doing it with a perfect timing will catch the ball and restore the energy token to the receiver.
This project is still early in development and I am currently working on:
-Online multiplayer (Photon PUN)
-Several power-ups that players can use.
-New game modes
The primary purpose is to defeat others by hitting a ball so that it collides with the target, inflicting damage in the process.
Each player has the ability to attack, dash and block, some actions require energy to be used. The attack can be held to increase its power, but there is also the possibility of using energy tokens to reach the full charge instantly.
When played with the joystick, the left stick is used for movement and the right stick is used for aiming.
There are also several special interactions to spice things up.
For example, blocking a ball only reduces the damage, but doing it with a perfect timing will catch the ball and restore the energy token to the receiver.
This project is still early in development and I am currently working on:
-Online multiplayer (Photon PUN)
-Several power-ups that players can use.
-New game modes