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Sunder the Trident

A deckbuilding roguelike with a deep upgrade system and a rich economy. Upgrade not only your cards, but your relics and even your potions! Trade with the mysterious Dark Merchant, and decide when to buy, sell - or wager your very soul. Build a deck that will Sunder the Trident!

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Search Google: Who developed Sunder the Trident?Developer scaleThe operating scale of the game's developer.
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About the Game

You take command of the Titans, imprisoned for eons in the depths of Tartarus. Now, their long-awaited moment has come. Rise from the abyss, fight through  monstrous guardians, and carve a path toward the gates of Poseidon. His Trident — the legendary artifact that holds the gates to Olympus — stands between them and freedom.

Key Features:

  • Deckbuilding a powerful battle deck from dozens of cards. Combine their powers to crush your enemies.

  • Buy and Sell Everything — Trade anything: relics, potions, artifacts, even your soul. The Dark Merchant doesn't just sell — he plays. Each encounter is a gamble or a twisted game with shifting rules. The market is alive — prices for cards, relics, and goods fluctuate with every step. One visit, a relic is priceless; the next, it's a steal. Time your deals wisely, and remember: the Merchant always has his favorites. Relics, potions, or rare cards will appear that will allow you to visit the Merchant additionally.

  • Play vs Merchant room (Merchant House) – The Merchant challenges you to a game. Win and receive gold or a reward, lose and he takes his own. Offers and rules may change with each visit. Dare to play?

  • Buy Room (Merchant House) — You can buy cards, potions, and relics at set prices.

  • Sell ​​Room (Merchant House) — sell unwanted items and earn more gold. Prices are dynamic and depend on the exchange rate—sell first, then buy needed in the Buy Room. To get better prices, special cards, potions, or relics may provide coupons or permanent bonuses. Sometimes you won't sell anything—and that's okay. Every transaction is up to you.

  • Arsenal Room — upgrade your cards, relics, and potions. Burn curses and remove worthless cards from your deck.

  • LOOT Room — make the "gold hit" to the chest and earn extra gold, plus potion, or even a relic. You won't leave with nothing. 50 gold is always yours. You'll get what you came for.

  • Healing Room — restore your HP. And if your health is already perfect, claim a bonus in gold.              

  • Relics, Potions & Artifacts — Discover and equip powerful items that change the way you play. Every run offers new synergies and strategies.              

  • Titans vs  Poseidon — Break through Poseidon's defenses and sunder the Trident once and for all.              

  • Epic Ascent — Rise through the underworld, level by level. Each level brings deadlier enemies, tougher choices, and greater rewards — every step upward brings you closer to the final reckoning.

  • The Path — The map shows every room and enemy on your ascent. Move forward step by step, choosing your route at each fork.  To reach the Merchant, Arsenal, Healing Springs, or valuable Loot, you'll need to pick your battles carefully. Every choice shapes your climb.           

  • The Story: The Titans have been forgotten. Chained in the darkness of Tartarus, they have waited through ages of silence. But now, the chains are weakening. The underworld trembles. Monsters stir. And at the gates of the mortal world stands Poseidon, wielding his Trident — the last barrier between the Titans and their revenge. This is not a journey of heroes. This is an anabasis — a desperate march from darkness into light. Lead your kind through betrayal, sacrifice, and bloodshed. Reach the surface. Face the god of the seas. And sunder the Trident!

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