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SunAge: Battle for Elysium

A return to the roots of real-time strategy, providing beautiful 2D visuals combined with all the features that we came to expect from old school classics. This remastered version is a culmination of all the improvements and new features based upon suggestions from the community.

Steam Page
Release
December 15, 2014
11 years and 233 days ago
Steam Reviews
Mostly Positive188 reviews73.4%

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: How is SunAge: Battle for Elysium and vertex4 entertainment GmbH funded?FundingThe known source of funding behind the game.
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Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

SunAge: Battle for Elysium is a return to the roots of real-time strategy, providing beautiful 2D visuals combined with all the features that we came to expect from old school classics. This remastered and continually improved version is a culmination of features requested by the community.


  • 3 distinct races – Human, Raak-Zun and Sentinel – each with their own units, buildings, technological advantages and disadvantages.
  • A compelling story spanning 25 missions across 3 campaigns.
  • A revolutionary control scheme empowering the player to quickly organize squads, formations, attack order and more, while maintaining fast-based combat.
  • Alternate combat modes can be researched for all units, unlocking dual functionality that can be activated during the heat of battle for greater tactical control.
  • Expand your territory quickly by building a network of transmitters.


  • Classic competitive online multiplayer with careful balance between tactical micromanagement and strategic choices.
  • Fight against A.I. opponents or challenge your friends.
  • New options to choose from (supply capacity, startup resources, ...)
  • Steam friends support


  • Attack orders are now directly executed.
  • Instant Squad reaction times.
  • Improved multiple squad selection and handling (select all on screen, assign shortcuts, ...)
  • Expansion of in game HUD to better communicate important functions that might have been overlooked.
  • Added: Borderless Windowed Mode.
  • Added: Squad Stances (Offensive, Defensive, Stand Ground)
  • Display of unit/building shortcuts in unit info window.
  • Complete overhaul of the GUI
  • Added: New multiplayer & skirmish options
  • Improved: Minimap (buildings and zoom options)
  • Added: Several Mouse Control Schemes to select from.