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SugarWinds

SugarWinds: sail, establish a colony, make it thrive, and defend it from attacks. Trade worldwide. Enjoy and chill!

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SugarWinds and Aatlantis Code funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SugarWinds and Aatlantis Code?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game



A city building game with sail, trading, and an RTS touch, you will need to keep your people fed and happy, while producing or buying war items to defend your city from incoming attacks.

Features:

-City builder: Enjoy the power and flexibility of a traditional city building game.

-Action: Enemies will attack your town by sea and land.



-RTS: Once the enemy is on land, you can select units and organize an attack against them.

-Sail: You have access to the world map and around 20 cities to sail to and trade with, keep in mind sailors need food and water for the long trips.



-Crown: The game begins with your selection of a European city.

-Initial location: You will be able to select a city on the Caribbean map.

-Intercontinental trade: With your ship, sell and buy goods with any city, in the Caribbean, or Europe.

-Sim: +50 buildings simulating real Caribbean ones.

-Production Lines: +80 products available.