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Subvirtual header art

Subvirtual

Clear the subgrid of cubes without touching the bombs by sorting out how many connections are safe! Happy puzzling!

Steam Page
Release
December 12, 2024
1 year and 232 days ago
Steam Reviews
9 user reviews9 reviews88.9%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Subvirtual?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Subvirtual?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Subvirtual self-published or published by The Zivraye Group?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Subvirtual and The Zivraye Group funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Subvirtual and The Zivraye Group?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Subvirtual?Release statusWhether and how the game has been released.

Media

10 items

About the Game

Story

Follow along with Zivraye on an adventure through the subvirtual! The story of Subvirtual is analogous to the creation process, such that closing the Infinity Chest at the end is akin to completing the MagiRouter -a device used to communicate from the Zivraye universe to many many others. Zivraye's sojourn will take you across all 7 background arenas!

Gameplay

Subvirtual consists of cubes that form a subgrid. Cubes can be dug up (uncovered) using the VR shovel hand and flagged using the VR flag hand. Cubes uncovered, which are not bombs, will show either a number or will be blank. Blanks mean no bombs directly surround that cube; while numbers indicate how many bombs border that cube. Use this information to uncover all non-bomb locations and you win the match! GL HF!

If you enjoy logic & numbers, this is the game for you!

Game Modes

  • Campaign: Experience the story of Subvirtual while playing through 21 hand picked matches spread over 7 unique arenas ("All Arenas Bundle" item purchase NOT required for Campaign).

  • Custom Game: this match type is the "classic" experience. It is the playstyle used in the campaign mode. Allows player selections of both subgrid size (smol/medium/large) as well as difficulty (easy/medium/hard)

  • Memory Test: this match type is, as the name suggest, a memory game. Cubes will flash in order, adding 1 cube per round, and the player mush recover (fill) cubes in the same order that was flashed.

  • Bomb Sniffer: Need a break from the other game modes? This match type is impossible to lose! The subgrid contains only 1 bomb! You win when you blow up!

Additional Features

  • Unlockables: level up to unlock configurable options for each part of the flag & shovel VR hands with different colors & shaders. We're excited to see the custom combinations you come up with!

  • Distinct Arenas: all 7 of the arenas that are featured in the campaign present themselves with a distinct atmospheric vibe that gives each arena a unique sense of identity while you play. Which will be your favorite background aesthetic?

  • Atmospheric Music: Subvirtual's sound track was hand picked by Zivraye. A few tracks play on all arenas, but most arenas have 2-4 songs unique to that arena.

  • Statistics: see how many cubes you have uncovered, games won, and more!