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Subsector Zero

A liminal space horror game inspired by the backrooms, with levels actually being infinitely long.

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Search Google: Who developed Subsector Zero?Developer scaleThe operating scale of the game's developer.
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About the Game

Limited health and resources, a journal to document what you find and see, an unknown monstrosity hunting you around every corner, in a seemingly endless labyrinth. How long will you survive for? And if you do, can you find the exit?

  • Procedurally generated areas

  • Collectables for health, hunger, and thirst

  • Co-op so you can have your friends get devoured while you run

  • Completely different layout on every playthrough

  • Chance to find inscriptions on the walls that clue you into them

  • A zoom feature to see things in better detail

  • A flashlight, necessary for some areas

  • Each death slowly corrupts you until you become one of them

  • Late 90's style camera as your eyes

  • The floors and walls are not always as they seem. It can be to your own detriment or benefit

  • There is a chance you can fall into a less than desired area

This is the first game we have made and we would like for it to not be our last. That being said, we are still honing our skills so please let us know if there is any pointers you have that would benefit the game! We will be releasing more levels as time goes on so look forward to more refined levels as they are developed. Your input will help them!

P.S. please buy our friendslop so we can continue to afford our hard liquor addiction - T4NK, Market Director