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Media
5 itemsAbout the Game
STORY
As a crew member of an oceanography team, you find yourself in the Arctic Sea, facing a startling discovery: a vast underwater cave system lying approximately 1000 feet below sea level.
Two exploration teams, Alpha and Beta, were dispatched to survey the caves, but they've now been missing for four days, far beyond the expected duration of their mission. You've been tasked with piloting the last remaining submarine, dubbed "The Tin Can" due to its rusted and deteriorating condition.
Locate the missing exploration teams and ensure their safe return home.
FEATURES
A dingy submarine.
An underwater light.
Old mapping technology.
Some flares.
A short experience that is finished in less than an hour.

GAMEPLAY
Pilot your submarine through an underwater cave system using minimal resources.
Sunlight doesn't penetrate this deeply, so you'll need to rely on your submarine's lights to navigate the murky depths. Initial attempts to map the cave have proven unsuccessful, so you'll need to rely on the submarine's scanner. It's old tech and it's not the clearest, but it'll work. You're equipped with a limited set of flares to help mark your path, but use them sparingly, as once they're gone, you'll be left at the mercy of the deep.
Don't get lost.
