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Subjugation

Why is it here? Where was it before? Has it always been here? In Subjugation you're put in charge of a containment chamber for one hour, housing a horror unknown to mankind. Maintain three different stations, oxygen, hunger, and anger, to keep it calm and complacent.

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Subjugation?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Subjugation?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Subjugation self-published or published by Basement Dweller Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Subjugation and Basement Dweller Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Subjugation and Basement Dweller Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Subjugation?Release statusWhether and how the game has been released.

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About the Game

In Subjugation you're sent deep under ground to a decrepit containment chamber. In the center lies a horror unbeknownst to the world, but always a threat to it. You must keep the systems supporting it running to keep it stable. Giving it a consistent feed of oxygen, water, and punishing it from it's anger is vital to keeping it content and complacent with containment, and to avoid it reaching from the depths to the surface.

This game is an experimental short form horror game, with the main game taking one hour real time to complete.

-Suspenseful Gameplay and objectives

-Decrepit PSX artstyle and atmosphere

-Multiple Endings

-Optional Puzzles to solve

-Lore Rich notes and voice notes