
Strid
Strid is a fast-paced 2.5D online shooter with support for up to 64 players. Weapons and vehicles are extremely deadly and spawn-times are short.
Developer
Publisher
Release
October 26, 2018
7 years and 282 days ago
Steam Reviews
Mixed28 reviews50.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
20 itemsAbout the Game

Summary
- Vehicles - Use vehicles such as tanks and helicopters to destroy the enemy.
- Modifiable terrain - Construct or destroy terrain to your advantage.
- Fog of war - Out-maneuver your enemy by utilizing the fog of war.
- Unlocks - Each kit has a variation with some new items that can be unlocked. Expand your arsenal by unlocking new weapons with increasing experience.
- Squads - Invite some friends and play as a squad in intense battles.
- Online or LAN - Host or join games on LAN or online.
- Bots - Play with humans or bots.
- Kits - Choose between 7 different kits, each holding 5 unique items with varying tactical purposes.
- Conquest - Capture flags and reduce the enemy team's tickets to zero to win the battle.
- Tactical Items - Use smoke-grenades and flash-bangs to distract enemies in close quarters firefights. Call in air strikes using laser target designation and radio.
The game was built with organic, home-grown C++ code, OpenGL and a few open source libraries by a one-man team.
Though I have limited time for this, I try to update the game from time to time.
I've found that the best way to play this game is to play 1on1 or more with a few bots on each team.
If you try it alone you probably want to play with a few bots on your side versus many more bots.
Maintain control of the most flags so the enemy tickets will bleed out.
I have one server hosted in France, so if you live in Europe this should be okay, but you can always host your own LAN server.
To host a public server you need to port forward:
UDP Port 17112
TCP Port 17113
Discord server: