
Stray Cat Crossing
Stray Cat Crossing is an indie pixel horror game about an encounter with a mysterious little girl named Cat. Explore a surreal world filled with colorful characters, challenging riddles, and dark secrets.
Developer
Publisher
Release
August 28, 2015
10 years and 342 days ago
Steam Reviews
Very Positive651 reviews93.4%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
6 itemsAbout the Game
Stray Cat Crossing is an indie pixel horror game developed in RPG Maker.
You find yourself in a roadside clearing. A little girl named Cat is crying nearby. She needs you to take her home, where you’ll encounter bizarre monsters, ethereal places, and heart-wrenching secrets about Cat and her family.
Want more content? Visit our devblog:
STORY:
You find yourself in a roadside clearing. A little girl named Cat is crying nearby. She needs you to take her home, where you’ll encounter bizarre monsters, ethereal places, and heart-wrenching secrets about Cat and her family.
FEATURES:
- A strange, surreal world to explore.
Face-switching babies, Giant masked caterpillars, Talking rams and owls, oh my! - Challenging riddles and puzzles to solve.
Can you outsmart these cunning creatures? Test your wits to survive! - Detailed 16-bit pixel art
Gorgeous pixel graphics reminiscent of the SNES and GBA. - Original post-rock, ambient soundtrack
Soothing guitars and humming synths lull you into a false sense of security. - ~2 hours of gameplay:
Might as well be a feature film!
Want more content? Visit our devblog: