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Stratospiel header art

Stratospiel

A jam-packed powder keg of an action & turn-based RPG. Face your fears and confront your enemies in hectic, fast-paced combat on your quest to discover the truth.

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Stratospiel?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Stratospiel?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Stratospiel self-published or published by Vaughn Xavier Haynes?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Stratospiel and Vaughn Xavier Haynes funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Stratospiel and Vaughn Xavier Haynes?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Stratospiel?Release statusWhether and how the game has been released.

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About the Game

Welcome to the next world

Stratospiel is a jam-packed powder keg of an action and turn-based RPG. You control a small child who awakens on a strange planet, all alone, with their memories gone. Face your fears and confront your enemies on your quest to discover the truth. And remember, nothing is ever truly as it seems.

Nutrition Facts

  • Hectic, fast-paced, turn-based battles - dodge & deflect enemy attacks to reduce damage, time your attacks to pack an extra punch

  • Equally hectic, equally fast action elements like movement, puzzles, and platforming

  • Choose to befriend or defeat your enemies. I'm not at liberty to disclose whether this has an impact on the story

  • Decaying public transit, Monday night trivia, and EXTREME EXERCISE

  • Somehow I managed to squeeze a pirate subplot in there

  • Lovable characters you can easily substitute for real-world friends

  • Built by one person: that personal touch you love so much

  • A soundtrack that sounds pretty good if I do say so myself

  • Beautiful pixel art made 100% by talented human artists

  • An occasional silly moment or two

  • An occasional serious moment or two

  • An occasional burger moment or two (I'm eating lunch as I type this)

  • Obligatory, out-of-place stealth sections that completely ruin the pacing of the game

  • Gubby