indiegame.fan
Stories of Blossom header art

Stories of Blossom

An accessible point and click adventure that joins Clara as she brings to life three short tales told by her nurturing grandfather. Explore storybook illustrations, become friends with cute creatures found in odd situations, and help solve their problems.

Steam Page
Release
August 16, 2023
2 years and 352 days ago
Steam Reviews
Positive24 reviews95.8%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Updated: Jul 14, 2026FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

9 items

About the Game

An accessible point and click adventure that joins Clara as she brings to life three short tales told by her nurturing grandfather.

Embody the role of an adventurer, astronaut, and pirate.



Explore 25 colourful storybook illustrations, from the sunny countryside, to an unexplored planet full of little fungi people.



Befriend cute creatures in odd situations.



And help solve all their problems along the way.

Game Features


From the very beginning game accessibility has been our main goal. We have work closely with those from the disabled and neurodiverse communities to help us remove barriers from our game.

A lot of this work has been baked into the experience itself such as the readability of each dialogue line, the design of our puzzles, and how we layout information and our menus.

We also have a large array of accessibility options, that you can use to tweak the experience to your liking.

Audio:

  • Fully voiced characters
  • Volume controls for master, ambience, music, voice over, general SFX, UI SFX, text to speech, and audio descriptions channels
  • Text to speech (toggle, three voice types, speed, pitch, input instructions toggle)
  • Audio descriptions

Input:

  • Point and focus navigation (point with analog input or tab through elements)
  • Minimum input required (2 digital buttons or 1 analogue with 1 button)
  • Additional input actions provided to navigate menus faster
  • Double select to instantly exit a scene and increase character movement
  • Input remapping
  • Input delay
  • Stick sensitivity (Controller only)
  • Invert Y & X axis (Controller only)
  • Stick deadzone (Controller only)
  • Trigger presspoint (Controller only)

Subtitles:

  • Dialogue subtitles toggle
  • Dialogue manual & auto progression
  • Audio captions
  • Interaction Labels
  • Subtitle text size
  • Text outline
  • Hint highlights
  • Speaker names
  • Speaker intonation
  • Body text colour
  • Speaker text colour
  • Background colour

Visuals:

  • Windowed mode
  • Brightness
  • Global text size
  • Highlight icon toggle
  • Highlight colour

Assistance:

  • Accessibility onboarding on first launch
  • In-game tutorial
  • Goal tracker
  • Hint system
  • Narrative recaps
  • Manual & auto saves
  • Menu access during gameplay and cutscenes

For more info about these features, please visit our 'Accessibility Features' page on our website.

Average time taken to complete: 1.5 to 2 hours