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Stolen Minds

Stolen Minds is a zombie horror RPG set in a cyberpunk city controlled by a General Purpose Artificial Intelligence. Difficulty is not limited by your progression but also by how quickly the AI can learn how to command the populace. You must stop this digital horror before it’s too late.

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Search Google: Who developed Stolen Minds?Developer scaleThe operating scale of the game's developer.
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About the Game

Stolen Minds is a zombie horror RPG set in a cyberpunk city controlled by a General Purpose Artificial Intelligence. Difficulty is not limited by your progression but also by how quickly the AI can learn how to command the populace. You must stop this digital horror before it’s too late.

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Currently just a first person shooter with 9 different weapons and 7 unique enemies. I have plans to add equipment to change movement and combat as well as weapon customization. 

This is still the very early stages and as such visual experience is not the focus. Visual experience will be focused on once most mechanics and features are added in and working as intended.

The available level is two city blocks, randomly spawned in loot containers and zombies. You can select the spawn amounts as well as the types of zombies. 

Movement

The current movement is walking, sprinting, and jumping. I plan to add more to movement like vaulting, rolling, and climbing. Additional movement options will be tied to specific equipment items.

Weapons

Currently available weapons:

Pistol

Assault Rifle 

Shotgun

Planned to be added weapons:

Sniper Rifle 

Bat

Spear

Grenade Launcher 

RPG

LMG

SMG

Railgun

C4

Grenades

Sword

Hammer

Axe

Bow

Weapons will not have durability cause I find that mechanic to be tedious and unnecessary in most games. Weapons will be customizable with attachments and changeable parts. These customizations will be available in a future update.

Equipment

Currently there is no equipment available in the game. I will be adding in a future update. A few of them are an AR headset, Auto Reloader, Exoskeleton, and Motion Sensors.

Enemies

Currently the enemy roster is made of the following:

Standard

Sprinter

Bruiser

Bodybuilder

Marksman

Widow

Engineer

Trapper

Charger

Hacker 

Hacker and Trapper are not working as intended so they will not spawn for now. There are about 15 other planned enemy types but those will be kept secret for now.

Ammo and Heals

Currently it’s one ammo type per weapon, there are no plans to change this in the future but depending on how things go I might consider doing hollow point and other ammo types.

Currently there is one healing item that heals over time. The ability to modify healing with buffs and/or additional healing will be made available in a future update.

STORY

The story is still being written and is not in the game yet. No dialogue or character interactions, just raw gun play for now. Major updates will be marked by the complete addition of a chapter. Chapters can be retroactively updated and changed.

Saves can be bugged, soft locked, or even corrupted by updates. Be aware that I am one developer and I am doing my best. I hope you enjoy Stolen Minds and everything it has to offer. Thank you.