indiegame.fan
Stimmings header art

Stimmings

A roguelike real time strategy experience where your Stimmings must be coerced into performing activities, to snowball your colony into a winning state. Get to the portal in each level to continue deeper. Grab as many relics along the way to make the late game enemies more manageable.

Steam Page
Developer
Publisher
Release
November 30, 2023
2 years and 245 days ago
Steam Reviews
3 user reviews3 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Stimmings?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Stimmings?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Stimmings self-published or published by Bonis?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Stimmings and Bonis funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Stimmings and Bonis?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Stimmings?Release statusWhether and how the game has been released.

Media

40 items

About the Game

A strategic rogue like simulation in the fantasy genre.
Lead your villagers 'Stimmings' against the relentless forces of entropy in this cellular automata simulation where the parameters of the sim are altered every run.

The only resource you have are your Stimmings, and each Stimming takes up a cell in the simulation.
Due to unfortunate medical circumstances, the Stimmers are required to be stimming themselves at all times and they cannot stop moving.

Build up your Stimmings and defend them against the enemies and work towards the portal locations to progress.

Defeat powerful opponents and obtain relics that will be vital for survivial in the later levels.

If you find a portal squeeze in as many Stimmings as you can to ensure the best possible start in the sub level.

You the player usually end up balancing your home economy with refreshing farms, navigating environmental hazards, and the offensive required to overtake an enemy structure.

If you find the modern world unstimulating and consider yourself completely desensitized to any information coming from a screen and speakers, this game is for you. Designed to swallow hours of your day and being left with no real recollection of what happened or where you are at the end of rounds.



  • Procedural map generation from one of three biomes determines the initial land scape and resource/hazards locations
  • GPU accelerated cellular automata rule set supporting 650k concurrently running entities (too many to keep track of unless you are a super intelligent AI)
  • Every map has portals that requires a certain amount of your Stimmings to activate (this generates the next level)
  • Stimmings (villagers) throw themselves onto blueprints you place to create structures that can span many squares
  • Unique relics provide relief in tight or stressful spots
  • Stim!
  • MAINTAIN SANITY