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Still Not Dead

Still Not Dead is a challenging roguelite FPS that merges the fast satisfying gunplay of Doom with open stages, insane weaponry, tactical choice and being pursued by death itself. The unique blessing and curse system, plus unlockable skill skulls set the game apart from everything else.

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Developer
Publisher
Release
January 24, 2018
8 years and 192 days ago
Steam Reviews
Mostly Positive218 reviews76.6%

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Still Not Dead and Glove Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Still Not Dead and Glove Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

Media

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About the Game

Still Not Dead is essentially DOOM + NUCLEAR THRONE..

.. progress through the 6 stages of hell, outrunning death himself and collecting various weaponry and items to survive. Between stages choose blessings and curses to form your playstyle and adapt to each semi-random run. Survive and unlock new skill skulls to ramp up the challenge in the way you choose. Still Not Dead combines frantic action with tactical choice and unique mechanics not seen anywhere else in the genre. Its fast and easy to jump in and start shredding hordes - with depth and variation that reveals itself the deeper into the experience you go. What are you waiting for? Grab your shotgun, axe, barbwire, and prove that you're STILL. NOT. DEAD.


FEATURES:
  • Super fast n' slick gunplay and movement
  • 30+ unique weapons and items
  • 40+ blessings and curses that change the game as you play
  • Skill Skulls to unlock and customise the challenge
  • Fully destructible environments, dynamic fire and weather
  • Massive hordes of monsters for endless combat variation
  • 'Pick up n play' gameplay that evolves into deep and tactical challenge
  • Hand drawn pixel-art and a tripped out pulse-pounder of a soundtrack