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Stig header art

Stig

A sokoban-style puzzle game about finding a path through colors.

Steam Page
Release
November 20, 2024
1 year and 254 days ago
Steam Reviews
Positive44 reviews100.0%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Stig self-published or published by BergBerg Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Stig and BergBerg Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Stig and Miriam and Lage?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

6 items

About the Game


Stig is a single-player puzzle game about finding a path through colors. The objective of the game is to walk on colored tiles in an order that matches a given pattern. As you progress through the levels, more and more mechanics are introduced, keeping the puzzle solving experience varied and fresh.


The controls in the game are simple. All you need in order to navigate the puzzles is to move up, down, left, and right. If you ever make a mistake there is an undo and a restart button as well, which might come in handy during some of the trickier levels.

Key features

  • Sokoban inspired puzzle solving
  • Simple, clean visual style
  • Dynamic gameplay progression that introduces new mechanics over time
  • 100+ unique levels

Accessibility

Controls
The game does not require quick inputs or fast reaction times, and can be played at any pace.
The controls are simple. Core gameplay uses direction input (four directions) and an undo button. The game does not require multiple simultaneous inputs.
Controls for keyboard and gamepad can be remapped.

Cognitive
Apart from a few tutorial texts and menu options the core gameplay requires no reading.
Stig is a puzzle game designed to be logically challenging. The game does not offer different skill settings.

Vision
The game does not use screen shake or quick camera movements. There are no flashing lights.
Gameplay information is primarily conveyed through color hue and value. There are settings for enabling high contrast colors, and for adding a pattern to each color in order to account for different kinds of color blindness, including total color blindness.
The game also has a setting for adjusting brightness.

Hearing
The game doesn't feature speech, and audio is not required for playing the game.
The volume of sound effects and background music can be adjusted.