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Sticky Rooms

Rug first or table first? Sticky Rooms is a room decorating game where the furniture is stickers, the order of placement is a puzzle, and mistakes can't be undone. Follow Clara's adventures: from uninspired office worker to renowned interior designer.

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Search Google: Who developed Sticky Rooms?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Sticky Rooms?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Sticky Rooms self-published or published by Pacopakero?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Sticky Rooms and Pacopakero funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Sticky Rooms and Pacopakero?Creative controlWho appears to retain creative control of the game.
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Media

7 items

About the Game

Clara had a steady job, a fixed salary, and a perfectly mediocre life. One day she decided enough was enough. Now she's a freelance interior designer, and her first client is already waiting.

Decorate without a safety net!

Furniture pieces are stickers, and once placed, they can't be removed. The order in which you decorate matters: a rug placed after a table will cover it completely. Every decision counts, and there's no going back once you've made a decision.

Complete orders for an impossible clientele!

Neighbours with very specific quirks, obsessive collectors, misunderstood artists... and as your career progresses, something that no longer quite fits the category of "human". Clara will handle them all. With varying degrees of grace.

Build your dream home!

Use the money you earn from orders to improve and expand your home. There are no rules here: place and remove stickers freely until it's just right. When you're satisfied, submit it for evaluation and find out what rank your taste deserves. Will you be able to build your ideal home?.

Follow Clara's journey!

Every completed order advances Clara's career as a designer. From an insecure apprentice to a respected architect, her evolution sets the pace of the story and unlocks new orders, clients and increasingly... interesting challenges.

Features

  • Furniture pieces are stickers: once placed, they can't be removed until you retry the order.

  • Plenty of furniture pieces to use on orders, buy, decorate with and enjoy.

  • Rooms of all kinds of shapes, types and sizes.

  • Progressively harder orders: more rooms, more furniture, more requirements and more... strangeness.

  • A clientele that ranges from the eccentric to the outright supernatural.

  • Free home mode: decorate your own house without pressure and submit it for evaluation to reach the maximum rank.

  • Humour-driven narrative through Clara's dialogues and her clients.

  • Layered soundtrack that evolves with each moment of the game.