indiegame.fan
Stick and Balls header art

Stick and Balls

Stick and Balls is an exceedingly difficult climb up a minimalist tower. Control two balls, separately yet simultaneously, connected by a stick, with other physics shenanigans that are simple to learn, hard to master. The smallest mistake might lead you on a (psychologically) painful fall.

Steam Page
Developer
Publisher
Release
August 15, 2023
2 years and 353 days ago
Steam Reviews
Mostly Positive14 reviews78.6%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Stick and Balls?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Stick and Balls?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Stick and Balls self-published or published by Epsilous?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Stick and Balls and Epsilous funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Stick and Balls and Epsilous?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Stick and Balls?Release statusWhether and how the game has been released.

Media

7 items

About the Game

Disclaimer : A controller with two analog joysticks is highly recommended, and very nearly required, to play this game. If you want to torture yourself on a level even beyond what I made this game for, then sure, try and play with keyboard. Don't say I didn't warn you though.

Completing this challenge won't be easy. You will fall, many times, and it will always be your fault. Eventually you'll feel into the technique of controlling two things at once. Through your failures you'll learn the many emergent tricks of a seemingly simple game. Maybe, just maybe, you'll find the peak of this tortuous game. Even more difficult will be the quest to discover each secret and shortcut.

The art and music might not be this game's selling point, but there's 26 ball costumes, 8 world themes, and 13 original music tracks to hopefully keep your interest.

If you manage to beat my game, I'd love it if you let me know.