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STARVEIL PROTOCOL A.A.A.

STARVEIL PROTOCOL A.A.A. is a text-based role-playing game inspired by PC-98 era Japanese text adventures. In this chaotic and dangerous dystopian cyberpunk world, players must overcome challenges through dice rolls and their character's skills, like in tabletop role-playing games.

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

STARVEIL PROTOCOL A.A.A. is a text-based role-playing galgame inspired by the nostalgic PC-98 Japanese text adventures. You are an enforcer of the interstellar trading giant EN Corporation. Together with your partner, the "Combat-Ready Specialized Proxy" Akimi, you travel to distant and remote star sectors to investigate a mysterious planetary blackout event. However, due to a jump accident, your arrival is delayed 19,280 times.

In this chaotic and dangerous dystopian cyberpunk world, you will face various dangerous situations. The game features not only the main storyline, but also side quests, and a significant number of random encounters and exploration scenarios. Similar to traditional tabletop role-playing games, players must overcome challenges through dice rolls and their character's skills. Your luck and decisions will change the plot and the fate of your characters.

Nostalgic visual style

The game's art style is inspired by the Japanese text adventure galgames of the PC-98 era, and the game's visuals are further enhanced by retro-futuristic sci-fi and cyberpunk elements, along with other nostalgic sci-fi elements.

Character Progression and Skill Checks

The character progression and skill check system are modeled after traditional tabletop role-playing games. Players must improve their skill levels by completing tasks and equipping items to maximize their options when faced with dilemmas.

Highly interactive text adventure

The game is filled with a variety of interesting characters, richly detailed quests, and diverse encounter scenarios. Players are not limited to making dialogue choices, but can interact with game elements at their own pace and preference.

Multiple playthroughs and endings

The main storyline consists of multiple branching critical choices. Depending on the player's choices, the story can lead to different endings, both good and bad.

Random encounters and combined events

In addition to the main storyline, the game contains a variety of random events and encounters. Even the same quest can lead to different rewards. In multiple playthroughs, players can experience completely different stories from their previous runs.