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StarFrame

One persistent universe. No instances, no lobbies and full loot PvP. Mine, build, trade, fight, pirate, explore. Almost everything worth having in StarFrame was made by a player, and it can be taken by another.

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About the Game

StarFrame

One shared, persistent universe — a single living galaxy where every pilot plays together, not instanced copies or matchmade lobbies. You don't click-to-move a dot on a map: you fly your ship directly, through star systems linked by gates. The world is always running: your cargo, your kills, your credits, the whole player-driven economy all persists. Real danger and real choices: almost everything of value was mined, built, and hauled home by a real pilot, and can be taken by another. Mine, trade, build, fight, pirate, or explore.

Risk you can see coming

Space is zoned by security. High-sec is a PvP free zone; the lawless low-sec frontier holds the rarest ore and the deadliest pirates. That gradient is the economy — the valuable hauls have to be physically flown home through gates where someone may be waiting. Get interdicted and you can lose your ship, your fit, and your cargo, and hand the wreck to your attacker as a salvage payday.

Build a ship, then put it to work

Mine asteroid belts, refine the ore, and manufacture ships and modules from blueprints you find and learn — a deep industry chain gated by skills that train as you use them. Fit your hull from a rich slot system. Combat is hands-on and skill-based: hold a lock to land damage, then earn every hit — hitscan lasers strike instantly wherever you point, autocannons and artillery have real projectile travel so you lead moving targets, and guided missiles lock on, answered by flares and jammers.

A galaxy of real players

Run in a party, or found a corporation with a shared wallet, storage, and rank hierarchy. Anchor storage depots and corp outposts — then defend them, or declare war and tear a rival's outpost down layer by layer. Between fights, hunt hidden signals and crack open caches in a skill-based code-breaking minigame, spend a Rift Key to dive timed high-stakes combat pockets solo or as a trio, or blow your credits at the Gambler's Den on multiplayer blackjack, Hold'em, and slots. Everyone you meet is a real player — a wingman, a customer, a rival, or a wreck waiting to happen.

Key Features

  • Direct Newtonian flight — momentum, drift, and a toggleable flight assist

  • Persistent, server-authoritative universe — the sim owns every outcome

  • Full industry chain — mine → refine → manufacture → fit → fight, gated behind a research tree

  • Aim-based combat — hitscan lasers, projectile autocannons and artillery you lead, and lock-on missiles vs. countermeasures

  • Security-zoned space — high, medium, and low sec, with risk that scales into real reward

  • Player-driven economy — per-system order books, a galaxy price view, and hand-to-hand proximity trading

  • Corps, parties & war — shared corp assets, fleet formation-follow, and deployable structures you fight over

  • Things to chase — signal-triangulation exploration, timed Riftspace runs, and the Gambler's Den

  • Distinctive wireframe aesthetic — a clean, modern take on the classic vector-space look; runs on anything

Combat and Exploration Trailer - ‘Unraveling’ by Scott Buckley – released under CC-BY 4.0.